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基本資料表

黃國禎
(04)2218-3666
黃國禎

歷屆主任

學程籌備處主任
113.8.1~114.7.31
行動與無所不在學習、遊戲式學習策略、數位學習工具與策略、人工智慧在數位學習的應用
國立交通大學資訊工程系工學 博士
國立交通大學資訊工程系工學 學士
  1. 臺灣科技大學 數位學習與教育研究所 講座教授
  2. Editor-in-Chief: Computers & Education: Artificial Intelligence (Scopus, Q1) 主編
  3. International Journal of Mobile Learning and Organisation (Scopus, Q1) 主編
  4. Journal of Computers in Education (Scopus Q1, ESCI) 主編
  5. Associate editor: IEEE Transactions on Education (SCI) 副主編
  6. Lead Editor: Australasian Journal of Educational Technology (SSCI)
  7. Associate Editor, IEEE Transactions on Learning Technology (SSCI)
  8. Guest editor, Interactive Learning Environments (SSCI)
  9. Guest editor, Educational Technology Research & Development (SSCI)
  10. Guest editor, Educational Technology & Society (SSCI)
  11. 2022 Co-Chair, the 2nd International Workshop on Metaverse and Artificial Companions in Education and Society (MetaACES 2022) at the 30th International Conference on Computers in Education (ICCE 2022), Universiti Putra Malaysia, 28 or 29 November 2022.
  12. 2020 General Chair, The 2020 International Conference on Education and Artificial Intelligence
  13. 2018 Honorary Chair, The 2nd International Symposium on User Modeling and Language Learning
  14. 臺灣科技大學 人文社會學院 院長
  15. 臺灣科技大學 數位學習與教育研究所 所長
  16. 臺灣科技大學 師資培訓中心 主任
  17. 臺南大學 理工學院 院長
  18. 臺南大學 資訊教育研究所 所長
  19. 暨南國際大學 電子計算機中心 主任
  1. Chu, H. C., Hwang, G. J., & Chang, C. Y. (2024). An Integrative Review with Word Cloud analysis of computer-supported collaborative learning. Journal of Science Education and Technology, DOI: 10.1007/s10956-024-10156-2. (SSCI)
  2. Fang, J. W., Chen, J., Guo, X. G., Fu, Q. K., Hwang*, G. J., & Tu, Y. F. (2024). Emotional supports in robot-based self-regulated learning contexts to promote pre-service teachers’ digital learning resource development competences. Education and Information Technologies. DOI: 10.1007/s10639-024-13059-2. (SSCI)
  3. Rezai, A., Namaziandost, E., & Hwang, G. J. (2024). How can ChatGPT open promising avenues for L2 development? A phenomenological study involving EFL university students in Iran. Computers in Human Behavior Reports. DOI: 10.1016/j.chbr.2024.100510. (SSCI)
  4. Zhang, X., Chen, Y., Hu, L., Li, J., Hwang, G. J., & Tu, Y. F. (2024). Promoting conceptual changes of artificial intelligence with technology-facilitated situational exploration and alternative thinking: a dual-situated learning model-based two-tier test approach. Interactive Learning Environments. DOI: 10.1080/10494820.2024.2361378. (SSCI)
  5. Li, C. J., Chang, C. Y., Lin, C. H., & Hwang*, G. J. (2024). Impacts of a spherical video-based virtual reality-integrated problem-based learning mode on working staff’s counseling competences in professional training. Interactive Learning Environments. DOI: 10.1080/10494820.2024.2372843. (SSCI)
  6. Li, S., Fu, W., Liu, X., & Hwang, G. J. (2024). Effectiveness of Flipped classrooms for K–12 students: Evidence from a Three-Level Meta-Analysis. Review of Educational Research. DOI: 10.3102/00346543241261732. (SSCI)
  7. Hwang, G. J., Li, C. J., & Chang, C. Y. (2024). An integrative review with Word Cloud analysis of Digital escape rooms in Nursing education. Journal of Science Education and Technology. DOI: 10.1007/s10956-024-10141-9. (SSCI)
  8. Li, Y. F., Guan, J. Q., Wang, X. F., Chen, Q., & Hwang, G. J. (2024). Examining students’ self‐regulated learning processes and performance in an immersive virtual environment. Journal of Computer Assisted Learning. DOI: 10.1111/jcal.13047. (SSCI)
  9. Chang, C. C., & Hwang*, G. J. (2024). ChatGPT-facilitated professional development: evidence from professional trainers’ learning achievements, self-worth, and self-confidence. Interactive Learning Environments. DOI: 10.1080/10494820.2024.2362798. (SSCI)
  10. Zheng, X. L., Tu, Y. F., Hwang*, G. J., Yu, J., & Huang, Y. B. (2024). Interweaving of self-regulated learning and game-based learning in higher education: a review of academic publications from 2009 to 2020. Educational technology research and development. DOI: 10.1007/s11423-024-10393-7. (SSCI)
  11. Darmawansah, D., Hwang*, G. J., & Lin, C. J. (2024). Integrating dialectical constructivist scaffolding-based argumentation mapping to support students’ dialectical thinking, oral and dialogical argumentation complexity. Educational technology research and development. DOI: 10.1007/s11423-024-10395-5. (SSCI)
  12. Hu, Y., & Hwang*, G. J. (2024). Cultivating visual literacy and critical thinking tendency with technological knowledge organizing supports: a concept mapping-based online problem-posing approach. Educational technology research and development. DOI: 10.1007/s11423-024-10394-6. (SSCI)
  13. Hwang, G. J., & Zhang, D. (2024). Effects of an adaptive computer agent-based digital game on EFL students’ English learning outcomes. Educational technology research and development. DOI: 10.1007/s11423-024-10396-4. (SSCI)
  14. Hwang, G. J., Huang, H., & Chen, H. Y. (2024). Promoting students’ civic literacy and positive learning behaviors: A supportive feedback-based decision-making gaming approach. Education and Information Technologies. DOI: 10.1007/s10639-024-12839-0. (SSCI)
  15. Gao, H., Zhang, Y., Hwang*, G. J., Zhao, S., Wang, Y., & Wang, K. (2024). Delving into primary students’ conceptions of artificial intelligence learning: A drawing-based epistemic network analysis. Education and Information Technologies. DOI: 10.1007/s10639-024-12847-0. (SSCI)
  16. Darmawansah, D., Rachman, D., Febiyani, F., Hwang*, G. J. (2024). ChatGPT-supported collaborative argumentation: Integrating collaboration script and argument mapping to enhance EFL students’ argumentation skills. Education and Information Technologies. DOI: 10.1007/s10639-024-12986-4 (SSCI)
  17. Liu, Z. M., Hwang, G. J., Chen, C. Q., Chen, X. D., & Ye, X. D. (2024). Integrating large language models into EFL writing instruction: effects on performance, self-regulated learning strategies, and motivation. Computer Assisted Language Learning. DOI: 10.1080/09588221.2024.2389923. (SSCI)
  18. Lin, Y. N., Hsia, L. H., & Hwang*, G. J. (2024). Developing students’ creative problem‐solving strategies in the context of blended sports education. British Journal of Educational Technology. DOI: 10.1111/bjet.13495. (SSCI)
  19. Wang, X. M., Yu, D. D., Yu, X. H., Hwang, G. J., & Li, F. (2024). Impacts of augmented reality-supported STEM education on students’ achievement: A meta-analysis of selected SSCI publications from 2010 to 2023. Education and Information Technologies. DOI: 10.1007/s10639-024-12641-y. (SSCI)
  20. Luan, L., Hwang, G. J., Yi, Y., Lu, Z., & Jing, B. (2024). The effects of a self-developed virtual reality environment on college EFL learners’ vocabulary learning. Interactive Learning Environments. DOI: 10.1080/10494820.2024.2344056. (SSCI)
  21. Ma, Z. Q., Kong, L. Y., Tu, Y. F., Hwang, G. J., & Lyu, Z. Y. (2024). Strengthening collaborative argumentation with interactive guidance: a dialogic peer feedback approach based on the six thinking hats strategy. Interactive Learning Environments. DOI: 10.1080/10494820.2024.2344051. (SSCI)
  22. Chang, C. C., & Hwang*, G. J. (2024). A Robot-assisted real case-handling approach to improving students’ learning performances in vocational training. Education and Information Technologies. DOI: 0.1007/s10639-024-12778-w. (SSCI)
  23. Chiu, M. C., & Hwang*, G. J. (2024). Enhancing students’ critical thinking and creative thinking: An integrated mind mapping and robot-based learning approach. Education and Information Technologies. DOI: 10.1007/s10639-024-12752-6. (SSCI)
  24. Aldeeb, F. H., Sallabi, O. M., Elaish, M. M., & Hwang, G. J. (2024). Enhancing students’ learning achievements, self‐efficacy, and motivation using mobile augmented reality. Journal of Computer Assisted Learning, 40(4), 1823-1837. (SSCI)
  25. Chang, C. C., & Hwang*, G. J. (2024). Elevating EFL learners’ professional English achievements and positive learning behaviours: A motivation model‐based digital gaming approach. Journal of Computer Assisted Learning, 40(1), 176-191. (SSCI) Project#: MOST 111-2410-H-011-007-MY3 and MOST-109-2511-H-011-002-MY3.
  26. Chang, C. C., Hwang, G. J., Tu, Y. F., Lai, C. L., & Huang, B. (2024). Perceptions and conceptions of learning in smart healthcare technology contexts: a draw-a-picture analysis of the differences between nurses and nurse preceptors. Interactive Learning Environments, 32(6), 2832-2847. (SSCI). Project#: MOST-108-2511-H-011-005-MY3, MOST-109-2511-H-011-002-MY3.
  27. Chen, K. F., Hwang, G. J., & Chen, M. R. A. (2024). Effects of a concept mapping-guided virtual laboratory learning approach on students’ science process skills and behavioral patterns. Educational technology research and development, 72, 1623-1651. (SSCI)
  28. Chen, K. F., Hwang*, G. J., & Chen, M. R. A. (2024). Knowledge check-based concept mapping in digital games: impacts on students’ learning performance and behaviors. Educational technology research and development, 72, 2297-2324. (SSCI)
  29. Chen, Y. C., Hwang, G. J., & Lai, C. L. (2024). Motivating students to become self-regulatory learners: A gamified mobile self-regulated learning approach. Education and Information Technologies, 29, 15533-15556. (SSCI) Project#: NSTC 111–2410-H-152 -006 -MY2 and NSTC 111–2410-H-011-007-MY3.
  30. Cheng, S. C., Hwang*, G. J., & Chen, C. H. (2024). Fostering students’ scientific literacy by reflective questioning: An identification, summarization, self-reflective questioning, and application (ISSA)-based flipped learning approach. Education and Information Technologies. 29, 7081-7104. (SSCI) Project#: MOST 111-2410-H-011 -007 -MY3 and MOST 111-2410-H-142-013.
  31. Cheng, S. C. Hwang, G. J., & Chen, P. Y. (2024). Facilitating creativity, collaboration, and computational thinking in group website design: A concept mapping-based mobile flipped learning approach. International Jorunal of Mobile Learning and Organisation, 18(2), 169-193. (ESCI, SCOPUS) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
  32. Chen, Y., Tu, Y. F., Zhang, X., & Hwang, G. J. (2024). Young children’s conceptions of robot programming learning: A draw-a-picture and epistemic network analysis. Educational Technology & Society, 27(4), 69-89. (SSCI)
  33. Chiu, M. C., Hwang*, G. J., Hsia, L H., & Shyu, F. M. (2024). Artificial intelligence-supported art education: A deep learning-based system for promoting university students’ artwork appreciation and painting outcomes. Interactive Learning Environments, 32(3), 824-842. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 110-2511-H-167-003-MY2.
  34. Chiu, M. C., Hwang*, G. J., & Tu, Y. F. (2024). Roles, applications, and research designs of robots in science education: a systematic review and bibliometric analysis of journal publications from 1996 to 2020. Interactive Learning Environments, 32(5), 1834-1859. (SSCI) Project#: MOST 111-2410-H-011-007-MY3 and MOST-109-2511-H-011-002-MY3.
  35. Darmawansah, D., & Hwang*, G. J. (2024). Effects of robot-based multiple low-stakes assessments on students’ oral presentation performance, collective efficacy, and learning attitude. Educational technology research and development, 72, 2013-2039. (SSCI)
  36. Guan, J. Q., Wang, W. Z., Wang, X. F., Zhu, J., & Hwang, G. J. (2024). Effects of a VR-based collaborative painting approach on primary students’ creativity and collaborative quality in art courses. Educational technology research and development, 72, 2187-2211. (SSCI)
  37. Guan, J. Q., Wang, X. F., Wang, W. Z., Zhu, J., & Hwang, G. J. (2024). Creating in the metaverse: An SSRL‐based collaborative painting approach to promote students’ creativity, socially shared regulation and positive painting behaviours. Journal of Computer Assisted Learning, 40(4), 1373-1388. (SSCI)
  38. Guan, J. Q., Ying, S. F., Zhang, M. L., & Hwang, G. J. (2024). From experience to empathy: An empathetic VR-based learning approach to improving EFL learners’ empathy and writing performance. Computers & Education, 220, 105120. (SSCI)
  39. Guan, X., Sun, C., Hwang*, G. J., Xue, K., & Wang, Z. (2024). Applying game-based learning in primary education: a systematic review of journal publications from 2010 to 2020. Interactive Learning Environments, 32(2), 534-556. (SSCI)
  40. Hu, Y., & Hwang*, G. J. (2024). Promoting students’ higher order thinking in virtual museum contexts: A self-adapted mobile concept mapping-based problem posing approach. Education and Information Technologies, 29(3), 2741-2765. (SSCI)
  41. Hwang, G. J., & Chang, C. Y. (2024). A reflective cycle-based virtual reality approach to promoting students’ learning achievement, sense of presence, and higher-order thinking in professional training. Interactive Learning Environments, 32(6), 2452-2467. (SSCI) Project#: MOST-111-2410-H-011-007-MY3 and MOST 111-2410-H-038-029-MY2. TMU-NTUST-111-05.
  42. Hwang, G. J., Chen, Y. T., & Chien, S. Y. (2024). A concept map-based community of inquiry framework for virtual learning contexts to enhance students’ earth science learning achievement and reflection tendency. Education and Information Technologies, 29,15147-15172. (SSCI) Project#: NSTC 112–2410-H-011–012-MY3 and MOST 111–2410-H-011-007-MY3.
  43. Hwang*, G. J., & Chien, S. Y. (2024). Broad sense and narrow sense perspectives on the metaverse in education: Roles of virtual reality, augmented reality, artificial intelligence and pedagogical theories. International Journal of Mobile Learning and Organisation, 18(1), 1-14. (ESCI) Project#: MOST 111-2410-H-011-007-MY3 and MOST-109-2511-H-011-002-MY3.
  44. wang, G. J., Chuang, W. H., & Hsia, L. H. (2024). Comprehending complex chemistry problems in a structured and enjoyable manner: A concept mapping-based contextual gaming approach. Education and Information Technologies, 29, 18745-18767. (SSCI)
  45. Hwang, G. J., Rahimi, M., & Fathi, J. (2024). Enhancing EFL learners’ speaking skills, foreign language enjoyment, and language-specific grit utilising the affordances of a MALL app: A microgenetic perspective. Computers & Education, 214, 105015. (SSCI)
  46. Hwang, G. J., Tang, K Y., & Tu, Y. F. (2024). How artificial intelligence (AI) supports nursing education: Profiling the roles, applications, and trends of AI in nursing education research (1993 to 2020). Interactive Learning Environments, 32(1), 373-392. (SSCI) Project#: MOST 109-2511-H-011-002-MY3, and MOST 109-2511-H-130-002.
  47. Liang, H. Y., Hwang*, G. J., Hsu, T. Y., & Yeh, J. Y. (2024). Effect of an AI‐based chatbot on students’ learning performance in alternate reality game‐based museum learning. British Journal of Educational Technology, 55(5), 2315-2338. (SSCI) Project#: NSTC 112-2410-H-011-012-MY3.
  48. Liu, C. C., Guo, Y, Hwang, G. J., Tu, Y F., & Wang, Z. (2024). Effects of an article-structure strategy-based spherical video-based virtual reality approach on EFL learners’ English reading comprehension and learning conceptions. Interactive Learning Environments, 32(6), 2647-2664. (SSCI)
  49. Liu, L. A., & Hwang*, G. J. (2024). Effects of metalinguistic corrective feedback on novice EFL students’ digital game‐based grammar learning performances, perceptions and behavioural patterns. British Journal of Educational Technology, 55(2), 687-711. (SSCI) Project#: NSTC 112-2410-H-011-012-MY3 and MOST 111-2410-H-011-007-MY3.
  50. Luan, L., Yi, Y., Hwang, G. J., Dong, Y., Jing, B., & Liu, J. (2024). Facilitating EFL learners’ willingness to communicate amidst the pandemic: a digital storytelling-based online flipped learning approach. Innovation in Language Learning and Teaching, 18(2), 139-154. (SSCI)
  51. Moradimokhles, H., Hwang, G. J., Zangeneh, H., Pourjamshidi, M., & Amooeirazani, A. H. (2024). Study of Deep Learning in Medical Education: Opportunities, Achievements and Future Challenges. Journal of Advances in Medical Education & Professionalism, 12(3), 148-162. (SSCI)
  52. Panjaburee, P., Hwang, G. J., Intarakamhang, U., Srisawasdi, N., & Chaipidech, P. (2024). Effects of a personalized game on students’ outcomes and visual attention during digital citizenship learning. Cogent Education, 11(1), 2351275 (SSCI)
  53. Prasittichok, P., Jitprapaikulsarn, S., Sriprasertpap, K., & Hwang, G. J. (2024). Technological solutions to fostering students’ moral courage: an augmented reality-based contextual gaming approach. Cogent Education, 11(1), 2378276. (SSCI)
  54. Wang, X. M., Zhou, W. Q., Hwang, G. J., Wang, S. M., & Huang, X. T (2024). The mediating and moderating role of cognitive engagement in the relationship between prior knowledge and learning achievement in game-based learning. Educational Technology & Society, 27(4), 136-155. (SSCI)
  55. Yang, P. H., Hsu, C. Y., Hwang, G. J., Hwang, G. H., & Yang, M. A. (2024). The Impact of the Prediction-Observation-Explanation Model on Preschoolers’ Understanding of Gear Concepts through Block Play. Journal of Baltic Science Education, 23(5), 867-881. (SSCI)
  56. Yang, Q. F., Lin, H., Hwang*, G. J., Su, P. Y., & Zhao, J. H. (2024). An exploration-based SVVR approach to promote students’ chemistry learning effectiveness. Interactive Learning Environments, 32(5), 2003-2027. (SSCI) Project#: MOST 109-2511-H-011-002-MY3.
  57. Zhang, J., Pan, Q., Zhang, D., Meng, B., & Hwang, G. J. (2024). Effects of virtual reality based microteaching training on pre-service teachers’ teaching skills from a multi-dimensional perspective. Journal of Educational Computing Research, 62(3), 875-903. (SSCI)
  58. Zhang, X., Chen, Y., Hu, L., Bao, Y., Tu, Y. F., & Hwang*, G. J. (2024). A metaphor-based robot programming approach to facilitating young children’s computational thinking and positive learning behaviors. Computers & Education, 215, 105039. (SSCI)
  59. Zhang, X., Chen, Y., Li, D., Hu, L., Hwang*, G. J., & Tu, Y. F. (2024). Engaging young students in effective robotics education: An embodied learning-based computer programming approach. Journal of Educational Computing Research, 62(2), 532-558. (SSCI)
  60. Chang, T. Y., Hwang, G. J., & Tu, Y. F. (2023). From realistic to idealistic online learning: a drawing analysis of the conceptions of university students with different self-regulation levels. Journal of Research on Technology in Education. DOI: 10.1080/15391523.2023.2287246 (SSCI) Project#: MOST 111-2410-H-011-007-MY3 and MOST-109-2511-H-011-002-MY3.
  61. Hsia, L. H., Hwang, G. J., & Hwang, J. P. (2023). AI-facilitated reflective practice in physical education: an auto-assessment and feedback approach. Interactive Learning Environments. DOI: 10.1080/10494820.2023.2212712 (SSCI) Project#: MOST 110-2511-H-167−003-MY2, MOST 111-2410-H-011-007-MY3.
  62. Hwang, G. J., Lin, A. C., & Chang, S. C. (2023). Effects of incorporating a two-tier assessment-based guiding mechanism into contextual games on students’ learning achievement and behaviors in horticultural education. Interactive Learning Environments. DOI: 10.1080/10494820.2023.2294754 (SSCI) Project#: NSTC 112-2410-H-011-012-MY3, NSTC-111-2628-H-155−001-MY2.
  63. Liu, C. C., Wang, H. J., Wang, D., Tu, Y. F., Hwang, G. J., & Wang, Y. (2023). An interactive technological solution to foster preservice teachers’ theoretical knowledge and instructional design skills: a chatbot-based 5E learning approach. Interactive Learning Environments. DOI:10.1080/10494820.2023.2277761 (SSCI)
  64. Liu, C. C., Wang, D., Hwang, G. J., Tu, Y. F., Li, N. Y., & Wang, Y. (2023). Improving information discernment skills: through a concept mapping-based information evaluating framework in a gamified learning context. Interactive Learning Environments. DOI: 10.1080/10494820.2023.2205900 (SSCI)
  65. Mubarok, H., Lin, C. J., & Hwang*, G. J. (2023). A virtual reality-based collaborative argument mapping approach in the EFL classroom. Interactive Learning Environments. DOI: 10.1080/10494820.2023.2207197 (SSCI) Project#: MOST-109-2511-H-011-004 and MOST-110-2511-H-011-005.
  66. Tu, Y. F., & Hwang, G. J. (2023). University students’ conceptions of ChatGPT-supported learning: a drawing and epistemic network analysis. Interactive Learning Environments. DOI:10.1080/10494820.2023.2286370 (SSCI)
  67. Zhang, D., Hwang*, G. J., & Chu, S. T. (2023). Roles of computer agents in digital games: effects on learning performance, perceptions, and behaviors. Interactive Learning Environments. DOI:10.1080/10494820.2023.2256374 (SSCI) Project#: NSTC 112-2410-H-011-012-MY3 and MOST 111-2410-H-011-007-MY3.
  68. Zou, D., Jong, M. S. Y., Huang, X., Cheng, G., Hwang, G. J., & Jiang, M. Y. C. (2023). A systematic review of SVVR in language education in terms of the ADDIE model. Interactive Learning Environments. DOI: 10.1080/10494820.2023.2277747 (SSCI)
  69. Zhao, J. H., Panjaburee, P., Hwang, G. J., & Wongkia, W. (2023). Effects of a self-regulated-based gamified virtual reality system on students’ English learning performance and affection. Interactive Learning Environments. DOI: 10.1080/10494820.2023.2219702 (SSCI)
  70. Abbas, M. A., Hammad, S., Hwang, G. J., Khan, S., & Gilani, M. (2023). An assistive environment for eal academic writing using formulaic sequences classification. Interactive Learning Environments, 31(1), 407-421. (SSCI)
  71. Chang, C. C., Hwang*, G. J., & Chen, K. F. (2023). Fostering professional trainers with robot-based digital storytelling: A brainstorming, selection, forming and evaluation model for training guidance. Computers & Education, 202, 104834. (SSCI) Project#: MOST 111-2410-H-011 -007 -MY3 and NSTC 111-2410-H-255-014.
  72. Chang, C. C., Hwang*, G. J., & Tu, Y. F. (2023). Roles, applications, and trends of concept map-supported learning: a systematic review and bibliometric analysis of publications from 1992 to 2020 in selected educational technology journals. Interactive Learning Environments, 31(9), 5995-6016. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
  73. Chang, C. C., & Hwang*, G. J. (2023). An experiential learning-based virtual reality approach to fostering problem-resolving competence in professional training. Interactive Learning Environments, 31(8), 4713-4728. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
  74. Chang, C. Y., Hwang, G. J., Chou, Y. L., Xu, Z. Y., & Jen, H. J. (2023). Effects of robot-assisted digital storytelling on hospitalized children’s communication during the COVID-19 pandemic. Educational technology research and development, 71(3), 793-805. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 111-2410-H-038-029-MY2.
  75. Chen, M. R., Hwang, G. J., Majumdar, R., Toyokawa, Y., & Ogata, H. (2023). Research trends in the use of e-books in English as a foreign language (EFL) education from 2011 to 2020: A bibliometric and content analysis. Interactive Learning Environments, 31(4), 2411-2427. (SSCI) Project#: MOST-106-2511-S-011-005-MY3.
  76. Chen, C. Y., Chang, S. C., Hwang*, G. J., & Zou, D. (2023). Facilitating EFL learners’ active behaviors in speaking: A progressive question prompt-based peer-tutoring approach with VR contexts. Interactive Learning Environments, 31(4), 2268-2287. (SSCI) Project#: MOST-109–2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
  77. Chu, S. T., Hwang*, G. J., Chien, S. Y., & Chang, S. C. (2023). Incorporating teacher intelligence into digital games: An expert system‐guided self‐regulated learning approach to promoting EFL students’ performance in digital gaming contexts. British Journal of Educational Technology, 54(2), 534-553. (SSCI)
  78. Chiu, M. C., Hwang*, G. J., & Hsia, L. H. (2023). Promoting students’ artwork appreciation: An experiential learning-based virtual reality approach. British Journal of Educational Technology, 54(2), 603-621. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 110-2511-H-167 -003-MY2.
  79. Chiu, W. Y., Liu, G. Z., Barrett, N. E., Liaw, M. L., Hwang, G. J., & Lin, C. C. (2023). Needs analysis-based design principles for constructing a context-aware English learning system. Computer-Assisted Language Learning. 36(1-2), 176-204. (SSCI) Project#: MOST 102-2511-S-006-005-MY3, MOST 105-2511-S-006-006-MY3, MOST 108-2511-S-006-005-MY3, MOST 102-2511-S-006-005-MY3, MOST 105-2511-S-006-006-MY3, MOST 108-2511-S-006-005-MY3.
  80. Chu, S. T., Hwang*, G. J., Chien, S. Y., & Chang, C. C. (2023). Incorporating teacher intelligence into digital games: An expert system-guided self-regulated learning approach to promoting EFL students’ performance in digital gaming contexts. British Journal of Educational Technology, 54(2), 534-553. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
  81. Chu, S. T., Hwang*, G. J., & Hwang, G. H. (2023). A goal-oriented reflection strategy-based virtual reality approach to promoting students’ learning achievement, motivation and reflective thinking. Sustainability, 15(4), 3192. (SSCI) Project#: MOST 111-2410-H-011-007-MY3, MOST-109-2511-H-011-002-MY3, NPUST-NYUST-NTUST-111-01.
  82. Darmawansah, D., Hwang, G. J., Chen, M. R. A., & Liang, J. C. (2023). Trends and research foci of robotics-based STEM education: a systematic review from diverse angles based on the technology-based learning model. International Journal of STEM Education. 10(12),1-24. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3; NSTC 111-2410-H-031-092-MY2
  83. Elaish, M. M., Hussein, M. H., & Hwang, G. J. (2023). Critical research trends of mobile technology-supported English language learning: A review of the top 100 highly cited articles. Education and Information Technologies, 28(5), 4849-4874. (SSCI)
  84. Elaish, M. M., Shuib, L., Hwang, G. J., Ghani, N. A., Yadegaridehkordi, E., & Zainuddin, S. Z. (2023). Mobile English language learning: a systematic review of group size, duration, and assessment methods. Computer Assisted Language Learning, 36(3), 430-456. (SSCI)
  85. Fang, J. W., He, L. Y., Hwang, G. J., Zhu, X. W., Bian, C. N., & Fu, Q. K. (2023). A concept mapping-based self-regulated learning approach to promoting students’ learning achievement and self-regulation in STEM activities. Interactive Learning Environments, 31(10), 7159-7181. (SSCI)
  86. Guan, J. Q., Wang, L., H., Chen, Q., Jin, K., & Hwang, G. J. (2023). Effects of a virtual reality-based pottery making approach on junior high school students’ creativity and learning engagement. Interactive Learning Environments, 31(4), 2016-2032. (SSCI)
  87. Hsu, T. C., Chen, W. L., & Hwang*+, G. J. (2023). Impacts of interactions between peer assessment and learning styles on students’ mobile learning achievements and motivations in vocational design certification courses. Interactive Learning Environments, 31(3), 1351-1363. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 108-2511-H-003 -056 -MY3.
  88. Hsu, T. C., Huang, H. L., Hwang, G. J., & Chen, M. S. (2023). Effects of Incorporating an expert decision-making mechanism into chatbots on students’ achievement, enjoyment, and anxiety. Educational Technology & Society, 26(1), 218-231. (SSCI) Project#: NSTC 111-2410-H-003-168-MY3 and 111-2410-H-011-007-MY3.
  89. Hsu, T. C., & Hwang*, G. J. (2023). Interaction of visual interface and academic levels with young students’ anxiety, playfulness, and enjoyment in programming for robot control. Universal Access in the Information Society. 22(1), 213-225. (SSCI) Project#: MOST-108-2511-H-011-005-MY3.
  90. Huang, H., Hwang*, G. J., Chang, S. C. (2023) Facilitating decision making in authentic contexts: an SVVR-based experiential flipped learning approach for professional training. Interactive Learning Environments, 31(8), 5219-5235. (SSCI) Project#: Tri-Service General Hospital TSGH-A-109005 and MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
  91. Hwang, G. J., & Chang, C. Y. (2023). A review of opportunities and challenges of chatbots in education. Interactive Learning Environments, 31(7), 4099-4112. (SSCI) Project#: MOST-108-2511-H-011-005-MY3, MOST-109-2511-H-011-002-MY3, MOST 109-2635-H-227-001, MOST 110-2511-H-038 -008, TMU109-AE1-B25.
  92. Hwang, G. J., & Chang, C. Y. (2023). Facilitating decision-making performances in nursing treatments: a contextual digital game-based flipped learning approach. Interactive Learning Environments, 31(1), 156-171. (SSCI) Project#: MOST 106-2511-S-011 -005 -MY3 and MOST-108-2511-H-011-005-MY3.
  93. Hwang, G. J., Chen, H. C., Hsu, C. Y., & Hwang, G. H. (2023). Effects of a graphic organizer-based two-tier test approach on students’ learning achievement and behaviors in spherical video-based virtual learning contexts. Computers & Education, 198, 104757. (SSCI) Project#: NPUST-NYUST-NTUST-111-01.
  94. Hwang, G. J., & Chen, N. S. (2023). Editorial position paper: Exploring the potential of generative artificial intelligence in education: Applications, challenges, and future research directions. Educational Technology & Society, 26(2), 18. (SSCI) Project#: MOST 111-2410-H-003-028 -MY3, 109-2511-H-003-053-MY3 & MOST 111-2410-H-011-007-MY3.
  95. Hwang*, G. J., & Chen, P. Y. (2023). Effects of a collective problem-solving promotion-based flipped classroom on students’ learning performances and interactive patterns. Interactive Learning Environments, 31(5), 2513-2528. (SSCI) Project#: MOST-105-2511-S-011-008-MY3 and MOST 106-2511-S-011-005-MY3.
  96. Hwang, G. J., Chen, P. Y., Chu, S. T., Chuang, W. H., Juan, C. Y., & Chen, H. Y. (2023). Game-based language learning in technological contexts: An integrated systematic review and bibliometric analysis. International Journal of Online Pedagogy & Course Design, 13(1), 1-15. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
  97. Hwang, G. J., Chiu, M. C., Hsia, L. H., & Chu, H. C. (2023). Promoting art appreciation performances and behaviors in effective and joyful contexts: A two-tier test-based digital gaming approach. Computers & Education, 194, 104706. (SSCI) Project#: MOST 111-2410-H-011 -007 -MY3, MOST 110-2511-H-167-003-MY2 and MOST 109-2511-H-031-002-MY3.
  98. Hwang, G. J., Chu, H. C., Lai, C. L., Chien, S. Y., & Chen, P. Y. (2023). A multi-dimensional self-regulated learning model in the mobile era: implementation and evaluation in a long-term and large-scale promotion program in Taiwan. International Journal of Mobile Learning and Organisation, 17(3), 342-367. (ESCI)
  99. Hwang, G. J., & Chu, S. T. (2023). Roles and research issues of robots in education: a review of the 2011-2021 publications. International Journal of Mobile Learning and Organisation, 17(3), 426-442. (SCOPUS) Project#: MOST 111-2410-H-011-007-MY3.
  100. Hwang, G. J., Jen, H. J., & Chang, C. Y. (2023). Effects of a technology-supported decision, reflection, and interaction approach on nursing students’ learning achievement and self-efficacy in professional training: A pilot study. Healthcare 2023, 11(8), 1164. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 111-2410-H-038-029-MY2.
  101. Hwang, G. J., Lin, Y. C., & Lin, H. C. (2023). Associating spatial knowledge with concept maps to facilitate learning in digital gaming contexts. Educational technology research and development, 71(6), 2221-2241. (SSCI) Project#: MOST 109-2511-H-167-001 and MOST-109-2511-H-011-002-MY3.
  102. Hwang, G. J., Tung, L. H., & Fang, J. W. (2023). Promoting students’ programming logic and problem-solving awareness with precision feedback: a two-tier test-based online programming training approach. Journal of Educational Computing Research, 60(8), 1895-1917. (SSCI) Project#: MOST-109-2511-H-011-002-MY3, MOST108-2511-H-011-005-MY3.
  103. Hwang, G. J., Tu, Y. F., & Chu, H. C. (2023). Conceptions of the metaverse in higher education: A draw-a-picture analysis and surveys to investigate the perceptions of students with different motivation levels. Computers & Education, 104868. (SSCI) Project#: NSTC 112-2410-H-011-012-MY3 and NSTC 112-2410-H-031-035-MY3.
  104. Hwang, G. J., Zou, D., & Wu, Y. X. (2023). Learning by storytelling and critiquing: a peer assessment-enhanced digital storytelling approach to promoting young students’ information literacy, self-efficacy, and critical thinking awareness. Educational Technology Research and Development, 71, 1079-1103. (SSCI) Project#: MOST-106-2511-S-011-005-MY3 and MOST-108-2511-H-011-005-MY3.
  105. Hwang, G. J., Zou, D., & Wu, Y. X. (2023). Correction to: Learning by storytelling and critiquing: a peer assessment-enhanced digital storytelling approach to promoting young students’ information literacy, self-efficacy, and critical thinking awareness. Educational technology research and development, 71(3), 1391. (SSCI)
  106. Iku-Silan, A., Hwang*, G. J., & Chen, C. H. (2023). Decision-guided chatbots and cognitive styles in interdisciplinary learning. Computers & Education, 201, 104812. (SSCI) Project#: MOST 111-2410-H-011-007-MY3 and MOST 111-2410-H-142-013.
  107. Lai, C.L. & Hwang, G. J. (2023). Strategies for enhancing self-regulation in e-learning: a review of selected journal publications from 2010 to 2020. Interactive Learning Environments, 31(6), 3757-3779. (SSCI) Project#: MOST-109-2511-H-011-002-MY3, MOST-109-2511-H-152-004-MY2
  108. Lee, Y. F., Lin, C. J., Hwang*, G. J., Fu, Q. K, & Tseng, W. H (2023). Effects of a mobile-based progressive peer-feedback scaffolding strategy on students’ creative thinking performance, metacognitive awareness, and learning attitude. Interactive Learning Environments, 31(5), 2986-3002. (SSCI) Project#: MOST-106-2511-S-011 -005 -MY3 and MOST-108-2511-H-011-005-MY3
  109. Liang, H. Y., Hsu, T. Y, Hwang, G. J., Chang, S. C., & Chu, H. C. (2023). A mandatory contribution-based collaborative gaming approach to enhancing students’ collaborative learning outcomes in science museums. Interactive Learning Environments, 31(5), 2692-2706. (SSCI) Project#: MOST-106-2511-S-011-005-MY3, MOST-108-2511-H-011-005-MY3 and 109-2511-H-031-002-MY3.
  110. Liang, J. C., & Hwang*, G. J. (2023). A robot-based digital storytelling approach to enhancing EFL learners’ multimodal storytelling ability and narrative engagement. Computers & Education, 201, 104827. (SSCI) Project#: MOST 111-2410-H-011-007-MY3 and MOST-109-2511-H-011-002-MY3.
  111. Liang, J. C., Hwang, G. J., Chen, Alice M. R., & Darmawansah (2023). Roles and research foci of artificial intelligence in language education: An integrated bibliographic analysis and systematic review approach. Interactive Learning Environments, 31(7), 4270-4296. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
  112. Li, M., Chen, Y. T., Huang, C. Q., Hwang, G. J., & Cukurova, M. (2023). From motivational experience to creative writing: A motivational AR-based learning approach to promoting Chinese writing performance and positive writing behaviours. Computers & Education, 202, 104844. (SSCI)
  113. Lin, X. F., Hwang, G. J., Wang, J., Zhou, Y., Li, W., Liu, J., & Liang, Z. M. (2023). Effects of a contextualised reflective mechanism-based augmented reality learning model on students’ scientific inquiry learning performances, behavioural patterns, and higher order thinking. Interactive Learning Environments, 31(10), 6931-6951. (SSCI)
  114. Lin, H. J., Hwang, G. J., Chou, K.R., & Tsai, C.K. (2023). Fostering complex professional skills with interactive simulation technology: A virtual reality-based flipped learning approach. British Journal of Educational Technology, 54(2), 622-641. (SSCI) Project#: TSGH-NTUST-110-04, TMU110-AE1-B20 and MOST 109-2511-H-011 -002 -MY3.
  115. Lin, X. F., Wang, Z., Zhou, W., Luo, G., Hwang, G. J., Zhou, Y., Wang, J., Hu, Q., Li, W., & Liang, Z. M. (2023). Technological support to foster students’ artificial intelligence ethics: An augmented reality-based contextualized dilemma discussion approach. Computers & Education, 201, 104813. (SSCI)
  116. Liu, C. C., Liu, S. J., Hwang, G. J., Tu, Y. F., Wang, Y., & Wang, N. (2023). Engaging EFL students’ critical thinking tendency and in-depth reflection in technology-based writing contexts: A peer assessment-incorporated automatic evaluation approach. Education and Information Technologies, 28(10), 13027-13052. (SSCI)
  117. Liu, C. C., Hwang, G.J., Tu, Y.F., Yin, Y.Q., & Wang, Y.M. (2023). Research advancement and foci of mobile technology-supported music education: a systematic review and social network analysis on 2008-2019 academic publications. Interactive Learning Environments, 31(7), 4535-4554. DOI:10.1080/10494820.2021.1974890. (SSCI)
  118. Liu, C., Hou, J., Tu, Y. F., Wang, Y., & Hwang*, G. J. (2023). Incorporating a reflective thinking promoting mechanism into artificial intelligence-supported English writing environments. Interactive Learning Environments, 31(9), 5614-5632. (SSCI)
  119. Liu, C., & Hwang*, G. J. (2023). Roles and research trends of touchscreen mobile devices in early childhood education: Review of journal publications from 2010 to 2019 based on the technology-enhanced learning model. Interactive Learning Environments, 31(3), 1683-1702. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
  120. Liu, C., Wan, P., Hwang+, G. J., Tu, Y. F. & Wang, Y. W. (2023). From competition to social interaction: a mobile team-based competition approach to promoting students’ professional identity and perceptions. Interactive Learning Environments, 31(2), 1158-1127. (SSCI)
  121. Nitisakunwut, P., & Hwang, G. J. (2023). Effects and core design parameters of digital game-based language learning in the mobile era: A meta-analysis and systematic review. International Jorunal of Mobile Learning and Organisation, 17(4), 470-498. (SCOPUS)
  122. Sun, C., Hwang, G. J., Yin, Z., Wang, Z., & Wang, Z. (2023). Trends and issues of social annotation in education: A systematic review from 2000 to 2020. Journal of Computer Assisted Learning, 39 (2), 329-350. (SSCI)
  123. Tang, K. Y., Chang, C. Y., & Hwang*+, G. J. (2023). Trends in artificial intelligence-supported e-learning: A systematic review and co-citation network analysis (1998–2019). Interactive Learning Environments, 31(4), 2134-2152. (SSCI) Project#: MOST-108-2511-H-011-005-MY3, MOST 109-2635-H-227-001.
  124. Wang, X. M., Hu, Q. N., Hwang, G. J., & Yu, X. H. (2023). Learning with digital technology-facilitated empathy: An augmented reality approach to enhancing students’ flow experience, motivation, and achievement in a biology program. Interactive Learning Environments, 31(10), 6988-7004. (SSCI)
  125. Wang, X. M., Wang, S. M., Wang, J. N., Hwang, G. J., & Xu, S. (2023). Effects of a two-tier test strategy on students’ digital game-based learning performances and flow experience in environmental education. Journal of Educational Computing Research. 60(8), 1942-1968. (SSCI)
  126. Wang, X. M., Yu, X. H., Hwang, G. J., & Hu, Q. N. (2023). An online progressive peer assessment approach to project-based learning: a constructivist perspective. Educational technology research and development, 71, 2073-2101. (SSCI)
  127. Zhang, D., & Hwang*, G. J. (2023). Effects of interaction between peer assessment and problem-solving tendencies on students’ learning achievements and collaboration in mobile technology-supported project-based learning. Journal of Educational Computing Research. 61(1), 208-234. (SSCI) Project#: MOST-109-2511-H-011-002-MY3, MOST-108-2511-H-011-005-MY3, TSGH-NTUST-109-05.
  128. Zheng, X. L., Huang, J., Xia, X. H., Hwang*, G. J., Tu, Y. F., Huang, Y. P., & Wang, F. (2023). Effects of online whiteboard-based collaborative argumentation scaffolds on group-level cognitive regulations, written argument skills and regulation patterns. Computers & Education, 207, 104920. (SSCI)
  129. Zheng, X. L., Gu, X. Y., Lai, W. H., Tu, Y. F., Hwang*, G. J., & Wang, F. (2023). Development of the social metacognition inventory for online collaborative argumentation: construct validity and reliability. Educational technology research and development, 71, 949-971. (SSCI)
  130. Zhang, J. H., Meng, B., Zou, L. C., Zhu, Y., & Hwang, G. J. (2023). Progressive flowchart development scaffolding to improve university students’ computational thinking and programming self-efficacy. Interactive Learning Environments, 31(6), 3792-3809. (SSCI)
  1. 黃國禎、方建文、涂芸芳。(2022)。人工智能教育應用研究的全球圖景與趨勢。現代遠程教育研究,34(3),3-14。
  2. 黃國禎、鄭淑禎、廖啟義。(2022)。混成合作學習模式對學生創造力、問題解決和 批判思考傾向的影響。教育研究月刊,(333),55-27。
  3. 黃國禎*。(2021)。人工智慧的發展與教育應用。人文與社會科學簡訊,23(1),98-104。
  4. 涂芸芳、黃國禎*、陳俊魁(2020)。圖書館支持行動學習的研究趨勢:2009-2018學術期刊文獻回顧。數位學習科技期刊。(TSSCI)
  5. 黃國禎、付慶科 (2019)。人工智慧的教育應用模式與潛力。教育研究月刊,307,048-065。
  6. 夏綠荷、黃意雯、黃國禎、魏正 (2015)。註記式線上舞蹈學習評論模式對同儕回饋之影響。大專體育學刊,17(2),169-188。(TSSCI)
  7. 謝曜謙、李建億、郭凡瑞、黃國禎(2012)。線上探究式學習方法對不同認知風格大學生解決問題能力之影響。全球華人計算機教育應用學報(GCJCE), 8(1-2), 64-78。Project#: NSC 99-2511-S-011-011-MY3 與 NSC 99-2631-S-011-002。
  8. 方淑玲、黃國禎*、施彥如、陳雅君(2012)。以知識庫為基礎之學童隱性學習障礙評估系統。全球華人計算機教育應用學報(GCJCE), 8(1-2), 98-112。Project#: NSC 99-2511-S-011-011-MY3 and NSC 99-2631-S-011-002。
  9. 黃國禎、王紅雲、方海光、林侑勢(2011)。認知風格對情境感知泛在學習成效的影響-以國小蝴蝶生態教學為例。現代教育技術,21(5),18-23。(CSSCI)
  10. 吳志祥、柯惠茹、黃國禎*(2011)。認知風格對學生搜尋及彙整網路資訊行為之影響。全球華人計算機教育應用學報(GCJCE),7(1&2),1-12。Project#: NSC 99-2511-S-011-011-MY3 and NSC 99-2631-S-011-002。
  11. 巫青燕、張宏俊、郭凡瑞、黃國禎*、楊瑩(2010)。線上投資理財模擬實習環境之建立與實證。電子商務學報,12(4),547-570。(TSSCI) Project#: NSC 95-2520-S-024-003-MY3, NSC 96-2628-S-024-001-MY3 and NSC 97-2631-S-024-003
  12. 黃國禎*、郭凡瑞、蔡新德(2009)。概念圖教學策略對國小學童線上資料搜尋能力的影響-以自然科課程為例。科學教育學刊,17(5),439-457。(TSSCI) Project#: NSC96-2628-S-024-001-MY3 and NSC 98-2631-S-024-001
  13. 曾憲雄、劉湘川、黃國禎*、郭伯臣、翁瑞鋒(2009)。國家考試電腦化測驗使用多媒體科技命題之研究。國家菁英,5(2),107-132。
  14. 黃國禎*、曾曉馨、張薰方、朱蕙君(2008)。數位科技融入學科教學的活動設計模式-以國小鄉土課程數位典藏網站之建置為例。臺灣圖書館管理季刊,4(2),41-56。Project#: NSC 96-2520-S-024-004-MY3 and NSC 95-2520-S-024-003-MY3
  15. 黃國禎*、朱蕙君、王榕榆(2007)。以答題信心度為基礎之線上診斷評量系統。師大學報:教育類,53(1),1-24。(TSSCI) Project#: NSC 95-2524-S-024-002 and NSC 95-2520-S-024-003
  16. 黃國禎*、朱蕙君、陳佐霖、王姿婷、曾秋蓉、黃國豪(2007)。線上自律學習輔助系統之研究與實證。科學教育學刊,15(3),317-334。Project#: NSC 95-2524-S-024-002 及 NSC 95- 2520-S-024-003
  17. 黃國禎*、朱蕙君、曾秋蓉、黃國豪、黃繼緯、林農堯(2007)。具自我調適功能之線上課程問題自動回覆系統。電子商務學報,9(3),599-624。(TSSCI) Project#: NSC 95-2524-S-024-002 and NSC 95-2520-S-024-00
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  11. Hwang, G. J. (2013). Paradigm shifts in e-learning: From web-based learning to context-aware ubiquitous learning. In R. Huang, Kinshuk, & J. M. Spector (Eds.), Reshaping Learning- Frontiers of Learning Technology in a Global Context (Chapter 11, pp. 253-272). Berlin, Germany: Springer.
  12. Hwang, G. J., & Chen, Jason C.H. (2010) A Learning Portfolio Management System for Analyzing Student Web-based Problem-Solving Behaviors. In Dr. Liebowitz & Frank (Ed.), Knowledge Management in E-Learning (Chapter 6, pp. 81-92). Taylor & Francis Group, LLC.
  13. Hwang, G. J., Tsai, P.-S., & Tsai, C.-C. (2010) Analysis of web-information searching behaviors of Taiwanese students in science courses. In Y.J. Lee (Ed.), Science Education in Asia (Chapter 8, pp. 299-314). Rotterdam, Netherlands: Sense.
  14. Shih, J. L., Chuang, C. W., & Hwang, G. J. (2010). Historic Monument Education: The Impact of a Collaborative Inquiry-based Mobile Learning Strategy on Social Relationship Development. In W. Ng (Ed.), Mobile Technologies and Handheld Devices for Ubiquitous Learning: Research and Pedagogy (Chapter 9, pp. 138-169). Idea Group Inc., Hershey in America & London in United Kindom.
  15. Hwang, G. J. (2007). Concept Effect Model: An Effective Approach to Developing Adaptive Hypermedia Systems. In Timothy Shih, & Jason Hung (Ed.), Future Directions in Distance Learning and Communication Technologies (Chapter 8, pp. 151-170). Idea Group Inc., Hershey in America & London in United Kindom.
  16. 曾憲雄、黃國禎 (2005)。人工智慧與專家系統-理論與實務。旗標出版社,台灣。
  17. 沈中偉、黃國禎 (2012)。科技與學習-理論與實務。心理出版社,台灣。
  18. 黃國禎、蘇俊銘、陳年興 (2012)。數位學習導論與實務。博碩文化出版社,台灣。
  19. 黃國禎、陳德懷 (2014)。未來教室、行動與無所不在學習。高等教育出版社,台灣。
  20. 黃國禎 (2016)。翻轉教室-理論、策略與實務。高等教育出版社,台灣。
  1. 2010 Keynote speaker, IEEE 2nd International Asia Conference on Informatics in Control, Automation and Robotics (CAR 2010) (March 6-7, 2010; Wuhan, China)
  2. 2010 Keynote speaker, IEEE WMUTE 2010 (6th International Conference on Wireless, Mobile and Ubiquitous Technologies in Education) (April 12-16, 2010; Kaohsiung, Taiwan)
  3. 2009 Invited speaker, International Conference on Computers in Education (ICCE 2009) (December 2, 2009; Hong Kong)
  4. 2011 Keynote speaker, The 10th World Conference on Mobile and Contextual Learning (mLearn 2011, October 18-21, 2011; Beijing, China)
  5. 2012 Keynote speaker, IEEE International Conference on Technology for Education 2012 (T4E 2012) (July 18-20, 2012; Hyderabad, India)
  6. 2012 Keynote speaker, the 2012 International Conference on Innovation in Education (ICIE2012) (November 7-9, 2012; Bangkok, Thailand)
  7. 2013 Keynote speaker, IIAI 2013 International Conference on Learning Technology and Learning Environments (August 31 - September 4, 2013, Matsue, Japan)
  8. 2014 Keynote speaker, The 2nd International Conference of Science Educators and Teachers (ISET 2014), 2014/7/16-18 (Phuket, Thailand). Keynote speaker, The 15th IEEE International Conference on Advanced Learning (ICALT 2015), July 6-9, 2015, Hualien, Taiwan
  9. 2015 Keynote speaker, The 14th International Forum on Educational Technology (IFET2015), 2015/9-26-28, Xian, China.
  10. 2015 Keynote speaker, The Forth International Conference of Educational Innovation through Technology (EITT2015), 2015/10/17-18, Wuhan, China.
  11. 2015 Keynote speaker, The 1st Soochow-Taiwan Forum on Elementary Education Development, 2015/11/25-29,Soochow, China.
  12. 2017 Keynote speaker, The 1st International Workshop on Learning Environment and Educational Technology (LEET2017), Kobe, Japan, August 23-26, 2017
  13. 2017 Keynote speaker, The 3rd Thailand Symposium of Scholarship of Teaching and Leaning (SOTL), Khon Kaen, Thailand, March 9-11, 2017.
  14. 2017 Distinguished Professor Lecture, 2017 International Conference on Open and Innovative Education (ICOIE 2017),12–14 July 2017, OUHK’s Jockey Club Campus, Hong Kong.
  15. 2017 Keynote speaker, The 3rd International Conference on Innovation in Education (ICIE), 24- 25, November 2017, Mahidol University, Bangkok, Thailand.
  16. 2018 Keynote speaker, The International Conference on Technology in Education 2018, 9-11 January 2018, Caritas Institute of Higher Education, Hong Kong.
  17. 2018 Keynote speaker, The 3rd SSBRN (Social Science and Business Research Network) Symposium, October 11-12, 2018, Osaka, Japan.
  18. 2018 Keynote speaker, The 3th Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL-2018), 4 October, 2018, Grand Mercure Hotel Medan City, North Sumatera Province, Indonesia.
  19. 2018 Keynote speaker, the 3rd International Conference of Game-based Learning (ICGBL2018), Dec 6-8, 2018, Chinese University of Hong Kong, Hong, Kong.
  20. 2018 keynote speaker, The First International Cognitive Cities Conference (IC3), August 7-9, 2018, Okinawa, Japan.
  21. 2019 Keynote speaker, The international conference on Education in the Digital Era: Challenges for Humanities and Social Science, 10 June 2019, Mahidol University, Bangkok, Thailand.
  22. 2019 Keynote speaker, Symposium on Emerging Innovations and Evaluation of Technology Enhanced Active Learning (TEAL) Pedagogies in Tertiary Education, July, 10, 2019, Hong Kong Polytechnic University, Hong Kong.
  23. 2019 Keynote speaker, The 4th International Workshop on Learning Environment and Educational Technology (LEET 2019), Aug. 30- Sep. 1, 2019, Osaka, Japan.
  24. 2020 Keynote speaker, International Conference on Education and Artificial Intelligence 2020 (ICEAI 2020), The Education University of Hong Kong, 9-11 November 2020.
  25. 2021 Keynote speaker, CSEDU 2021, the International Conference on Computer Supported Education, online from April 23 to 25, 2021
  26. 2021 Keynote speaker, 2021 IEEE International Conference on Educational Technology (IEEE ICET), online during 18-20, June, 2021.
  27. 2021 Keynote speaker, the 4th Pedagogy and Practice in Technology Enhanced Language Learning (PPTELL 2021) Conference, online during June 28-30, 2021.
  28. 2021 Keynote speaker, the 2021 International Conference on Open and Innovative Education (ICOIE 2021), the Open University of Hong Kong, 5–7 July 2021.
  29. 2021 Keynote speaker, The International Conference on Educational Research (ICER), Faculty of Education, Khon Kaen University, Thailand, September 10-12, 2021.
  30. 2021 Keynote speaker, the 2021 5th International Conference on E-Society, E-Education and E-Technology (ICSET 2021). the Institute of General Education of Ming Chuan University, August 21-23, 2021.
  31. 2021 Keynote speaker, the 2021 International Conference on Open and Innovative Education (ICOIE 2021), the Open University of Hong Kong, 5–7 July 2021.
  32. 2021 Keynote speaker, 2021 International Conference on Educational Technology (ICET 2021), Beijing, China,18-20, 2021.
  33. 2021 Keynote speaker, the 29th International Conference on Computers in Education (ICCE 2021), Thailand, 22-26 November 2021.
  34. 2022 Keynote speaker, the 13th Global Chinese conference on Inquiry-based Learning: Innovations and Applications, Zhejiang Normal University, 22–24 July 2022.
  35. 2022 Keynote speaker, 2022 International Symposium on Intelligent Unmanned Systems and Artificial Intelligence (SIUSAI 2022), The International Association of Electrical, Electronic and Energy Engineering (IAEEEE), Macao, China, April 22-24, 2022.
  36. 2022 Keynote speaker, the 6th International Conference on E-Society, E-Education and E-Technology (ICSET 2022), Ming Chuan University, Taipei, August 12-14, 2022.
  37. 2022 Keynote speaker, 2nd International Conference on Emerging Technologies and Intelligent Systems (ICETIS 2022), Springer, 2–3 September 2022.
  38. 2022 Keynote speaker, the 8th International Conference on Education and Technology (ICET), Faculty of Education, State University of Malang, October 15-16, 2022.
  39. 2023 Keynote speaker, the International Conference on Artificial Intelligence and Education (ICAIE 2023), Kobe University, Japan, January 19-21, 2023.
  40. 國科會111年度傑出特約研究員(2022)
  41. 教育部師鐸獎 (2019)
  42. 傑出資訊人才獎 (2015)
  43. 科技部傑出研究獎 (2013)
  44. 國科會傑出研究獎 (2010)
  45. 國科會傑出研究獎 (2007)
  46. #1 prolific and cited researcher in the world in the field of social sciences announced by Times Higher Education (2016).
  47. #1 Researchers of Educational Technology announce by British Journal of Educational Technology (2018)
  48. 2009 Top-10 most frequently cited paper announced by Computers & Education (SSC)
  49. Best papers award in several international conferences (GCCCE 2009, GCCCE 2010, GCCE 2011, GCCIL 2011, LTLE 2012, ICIE 2012)
  50. 2011 Top Cited Article Award by Innovations in Education and Teaching International (SSCI)
  51. 2011 Highly Commended Paper Award by Electronic Library (SSCI)
  52. Outstanding Research Award, Ministry of Science and Technology, Taiwan (2013)
  53. 2013-2016: #3 researcher in the world in the field of education ranked by Scopus in term of number of publications.
  54. 2013-2016: #1 researcher in the world in field of education ranked by Scopus in term
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